MineAMountain
Game reference

Mine a Mountain Wiki

A compact reference for the systems that actually change a mining run. Exact prices, timers, and drop rates are left out unless they can be verified.

The core loop

Climb, mine crystals, watch backpack space and cold, return to sell, then spend cash on the upgrade that removes your current bottleneck. The official game page confirms the crystal-selling loop, the three upgrade tracks, cold near the summit, and hourly mountain changes.

Quick reference

What each system changes

Open the linked guide when you need a route or a spending decision, not another definition.

Crystals

Mine crystal deposits, then sell the haul for cash. A full backpack ends the collecting part of a run.

Open guide →

Pickaxe

Improves the mining side of the loop and is also used on boulders tied to rune hunting.

Open guide →

Backpack

Controls how much you can carry before returning to sell. Upgrade it when capacity interrupts good routes.

Open guide →

Warmth

Cold becomes the main climbing constraint near the top. More warmth supports longer high-altitude runs.

Open guide →

Runes

Player footage shows runes obtained from mined boulders and placed on the player plot for timed rewards.

Open guide →

Boulder Radar

Player footage shows the radar highlighting boulders, reducing the time spent searching for rune sources.

Open guide →

Mountain rotation

The official Roblox description says a new mountain arrives every hour, so routes can change between sessions.

Open guide →

Digging Luck

The official description advertises +1 Digging Luck for liking the game and joining the developer group.

Open guide →

Items and rewards

What crystals, cash, equipment, bombs, boulders, runes, and radar do.

Maps and systems

How cold, selling, capacity, climbing, and the hourly rotation affect a route.

Loadouts and tools

Choose upgrades and utility for short cash runs, summit attempts, or rune searches.