Cold stops you before useful deposits
Warmth is the direct upgrade candidate. Improve it, then repeat a similar climb.
Warmth is useful when cold—not bag space or mining speed—ends the climb. Use a repeatable run to prove that before spending.
Turn back while you can protect the haul, sell the crystals, and put the next upgrade into Warmth if cold was the first constraint. The official game description confirms cold near the top and lists Warmth as an upgrade, but it does not publish a universal temperature or timer threshold.
Warmth is the direct upgrade candidate. Improve it, then repeat a similar climb.
Buy capacity instead. Extra warmth will not prevent the forced sell trip.
Pickaxe is the likely bottleneck; warmth only extends a route you are already completing slowly.
Scout first. A different path may reach useful crystals without demanding the same climb.
Exact cold thresholds may vary, so this guide deliberately avoids fabricated numbers.