Run A
Baseline
- Mountain or rotation:
- Start cash:
- End cash:
- Total minutes:
- First blocker:
This page does not pretend to know a universal crystal value table. Record your own complete sell loops and compare cash per minute on the same hourly mountain.
Mountain/rotation, start cash, end cash, and total minutes. Cash gained = end − start. Cash per minute = cash gained ÷ minutes.
An hourly mountain change, active Rune, different route, extra player luck, or different bomb use can change the result. Note those differences instead of presenting the number as a permanent rate.